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DayZ API MCP Server

MCP server for DayZ Enforce Script that gives AI coding assistants deep knowledge of the DayZ scripting API with semantic search, code validation, class hierarchy, and reverse call graphs.

glama
Updated
May 12, 2026

DayZ API MCP Server [Made by Opus 4.6 FULL :)]

DayZ API MCP Server

MCP (Model Context Protocol) server for DayZ Enforce Script. Gives any AI coding assistant deep knowledge of the DayZ scripting API — semantic search across 5800+ vanilla classes, code validation, class hierarchy, reverse call graphs, and more.

Features

ToolDescription
search_functionSemantic / exact / fuzzy search across 25 000+ methods
get_function_detailsFull signature, parameters, body, and related functions
find_usage_examplesReal usage examples from vanilla scripts
get_class_hierarchyInheritance tree and modded extensions
find_callersReverse call graph — who calls a given method
validate_codeEnforce Script Iron Rules checker (ternary, try/catch, casts, etc.)
find_vanilla_alternativeSuggests vanilla API for custom code
parse_scriptParse Enforce Script and extract AST

Quick Start

git clone https://github.com/quantumloader/dayz-api-mcp-server.git
cd dayz-api-mcp-server
npm install
npm run build

Index vanilla scripts

Point to your DayZ Tools script dump (usually extracted via DayZ Tools):

# Index all layers (1_Core through 5_Mission)
node dist/indexer/index-cli.js index P:/scripts

# Or use the batch file
Index-All-Scripts.bat

Output: data/index.json (~30 MB, 5800+ classes, 25000+ methods, 300+ enums).

Connect to your IDE

Windsurf — add to MCP settings:

{
  "mcpServers": {
    "dayz-enforce": {
      "command": "node",
      "args": ["P:/enforce-mcp-dayz/dist/server/index.js"]
    }
  }
}

Claude Desktop — add to claude_desktop_config.json:

{
  "mcpServers": {
    "dayz-enforce": {
      "command": "node",
      "args": ["P:/enforce-mcp-dayz/dist/server/index.js"]
    }
  }
}

Replace P:/enforce-mcp-dayz with your actual path.

Project Structure

src/
├── parser/
│   ├── token.ts              # Token types
│   ├── rules.ts              # Keywords, operators
│   ├── lexer.ts              # Tokenizer with #ifdef/#endif support
│   └── EnforceScriptParser.ts # Token-based parser → ParsedClass/Method/Enum
├── indexer/
│   ├── Indexer.ts             # Index interface
│   ├── FileSystemIndex.ts     # TF-IDF index, reverse call graph, search
│   └── index-cli.ts           # CLI: index / search / verify
├── validator/
│   └── CodeValidator.ts       # Iron Rules validation engine
├── server/
│   ├── DayZMCP.ts             # MCP server with all tools
│   └── index.ts               # Entry point
└── types/
    └── index.ts               # Shared TypeScript types

Tools Reference

search_function

{ "query": "copy weapon attachments", "searchType": "semantic", "limit": 5 }

searchType: semantic (default) — meaning-based, exact — name match, fuzzy — partial match.

get_function_details

{ "className": "EntityAI", "methodName": "CopyOldPropertiesToNew" }

Returns signature, parameters, body source, file path, line number, and related functions.

find_callers

{ "className": "DayZPlayerImplement", "methodName": "EEKilled" }

Returns all call sites: caller class, method, file, and line.

validate_code

{ "code": "string result = condition ? 'yes' : 'no';" }

Checks for: ternary operator, try/catch, do-while, C-style casts, GetPlayer() on server, backslash in strings, vector literal format, missing SetSynchDirty(), and more.

find_usage_examples

{ "className": "PlayerBase", "methodName": "GetIdentity", "limit": 3 }

get_class_hierarchy

{ "className": "PlayerBase" }

Returns parent chain, children, and modded extensions.

find_vanilla_alternative

{ "customCode": "for (int i = 0; i < player.GetInventory().GetCargo()..." }

parse_script

{ "code": "class MyClass extends ItemBase { ... }" }

Resources

  • dayz://classes — list of all indexed classes
  • dayz://classes/{name} — class details with methods and variables

CLI

# Index scripts
node dist/indexer/index-cli.js index P:/scripts

# Search
node dist/indexer/index-cli.js search "handle weapons" --type semantic --limit 10
node dist/indexer/index-cli.js search HandleWeapons --type exact

# Verify index quality
node dist/indexer/index-cli.js verify --min-classes 1000

Parser

The Enforce Script parser is based on the dfenscript lexer. Key capabilities:

  • Full #ifdef / #ifndef / #else / #endif support with nesting
  • All Enforce Script modifiers: override, proto, native, event, thread, sealed, abstract, final, etc.
  • Generic types (array<ref Widget>), destructors (~ClassName), operator overloads
  • Error recovery — skips broken declarations and continues parsing
  • Extracts method bodies for search indexing

License

MIT

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