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eco-mcp-app

An MCP server that provides live status updates for the Eco via Sirens game server, displaying meteor countdowns, player statistics, and world information directly within Claude Desktop. It also serves as a minimal reference implementation for building MCP Apps in Python without complex tooling.

glama
Updated
Apr 21, 2026

eco-mcp-app

An inline Claude Desktop widget for any public Eco game server 4 — point it at the "Eco via Sirens" 1 server (the default) or any other Eco server by IP or hostname. Ask Claude "what's the Eco server doing?" and you get a live card back: meteor countdown, online/total players, world size, laws, economy, Discord CTA, a link to Eco on Steam. No screenshots, no tab-switching. Cards you don't have data for just aren't rendered.

It's also a tech demo — a minimal, hand-rolled MCP Apps implementation 2 without a bundler or React, so the whole iframe is one 300-line HTML file. Useful as a reference for anyone else building an MCP App in Python rather than the default TypeScript/ext-apps 3 stack.

What it renders

┌─ Eco via Sirens ─────────── Established · day 2 · HighCollaboration · Slow ─ ● online ─┐
│                                                                                       │
│  DAYS UNTIL METEOR ☄                                          ┌─────┐                  │
│  57 days                                                      │ 57  │  (cycle ring,   │
│  Server running for 2 days · 5% through the cycle             │ left│  fills as days  │
│                                                               └─────┘   tick down)    │
│                                                                                       │
│  ┌ Players online ┐ ┌ World       ┐ ┌ Cycle progress  ┐ ┌ Economy & culture ┐        │
│  │ 7 / 67         │ │ 0.52 km²    │ │ day 2           │ │ 473 trades,       │        │
│  │ peak 38        │ │ 96k plants  │ │ 57d until ☄     │ │   0 contracts     │        │
│  │ ░░░░█░░░░░░░░░ │ │ 0 animals   │ │ ██░░░░░░░░░░░░░ │ │ 171.0 culture     │        │
│  └────────────────┘ └─────────────┘ └─────────────────┘ └───────────────────┘        │
│                                                                                       │
│  [v 0.13.0.2] [English] [open] [admin online]         Fetched 4:12 PM · [Join Discord]│
└───────────────────────────────────────────────────────────────────────────────────────┘

          · · · .        ·     .                 . ·
     .        ·   .    *   .          ·   . (animated starfield, twinkling)
       *              .         *                 ·
                                                         ☄ (meteor, floats)
                                                       ↙
                                                     ↙

How it works

The server (src/eco_mcp_app/server.py) exposes one tool, get_eco_server_status, which hits http://eco.coilysiren.me:3001/info (the public /info endpoint Eco 4 servers expose by default), redacts player names, and returns two content blocks: a markdown fallback for text-only hosts, and a JSON payload for the iframe. The tool's _meta.ui.resourceUri points at ui://eco/status.html, which is the iframe HTML registered as a resource.

The iframe (src/eco_mcp_app/ui/eco.html) is plain HTML/CSS/JS — no build step, no bundler, no React. It hand-rolls the MCP Apps initialization handshake per the spec 5:

  1. Iframe → host: ui/initialize (request, with protocolVersion: 2026-01-26)
  2. Host → iframe: initialize result
  3. Iframe → host: ui/notifications/initialized (notification)
  4. Host → iframe: ui/notifications/tool-result whenever a matching tool fires

The handshake is ~30 lines. The ext-apps SDK 3 does more (auto-resize, capability negotiation), but for a read-only dashboard we don't need any of it — and writing it out makes the spec readable.

See also

This repo sits next to a small Eco ecosystem: eco-cycle-prep 6 runs per-cycle setup (worldgen, Discord announcements, mod sync); eco-mods-public 8 is where the gameplay mods live. The deploy pattern (Dockerfile, Makefile, k8s manifest, GH Actions) is cloned from coilysiren/backend 7, which is the canonical template for the homelab k3s + GHCR + Tailscale + cert-manager stack. Canonical Eco references: ModKit 10, modding docs 11, Eco wiki modding page 12, the Discord bridge plugin 13, and mod catalog 14.

Install (local, Claude Desktop)

Claude Desktop only loads MCPs at startup, so install + restart:

cd /Users/kai/projects/coilysiren/eco-mcp-app
uv sync
python scripts/install-desktop-config.py

Then fully quit Claude Desktop (⌘Q) and relaunch. In a fresh chat:

Use eco-mcp-app to show me the Eco server status.

You should get the meteor card inline.

Try it on other public Eco servers

The tool and the /preview dev route both accept a server argument — host, host:port, or a full /info URL — so the same card UI works against any public Eco server. Useful for eyeballing rendering against real-world titles (TextMeshPro color markup, missing cards, stale meteor cycles, etc.). Server list is from eco-servers.org.

ServerLiveLocal
Eco via Sirens (default, this repo)previewpreview
AWLGaming — hex + named color mix, meteor imminentpreviewpreview
GreenLeaf Prime<#RRGGBB> shorthand rainbowpreviewpreview
GreenLeaf Vanilla — same host, vanilla rulesetpreviewpreview
The Dao Kingdom — short-form hex + explicit </color> closespreviewpreview
Peaceful Utopia — no markup, meteor already passedpreviewpreview

Local variants expect inv http (or the project's SessionStart hook) to be running on :4000. /info is served on game_port + 1, so :3000 game servers advertise /info on :3001 — the links above use the /info port.

Deploy (homelab)

Target: eco-mcp.coilysiren.me on the k3s cluster, following the template in coilysiren/backend 7 (same Dockerfile/Makefile/deploy shape). The server speaks MCP over Streamable-HTTP at /mcp/ via src/eco_mcp_app/http_app.py (Starlette + StreamableHTTPSessionManager in stateless mode). Health probe at /healthz.

Pipeline: .github/workflows/build-and-publish.yml builds the image and pushes to ghcr.io/coilysiren/eco-mcp-app/... on every push to main, then a second job uses Tailscale to reach the cluster and applies deploy/main.yml via make .deploy. The manifest is self-bootstrapping — the Namespace lives at the top of deploy/main.yml so the first deploy creates it alongside the Deployment / Service / Ingress in a single kubectl apply. No manual cluster prep needed.

After the first git push publishes the image to GHCR, make the package public at https://github.com/users/coilysiren/packages/container/eco-mcp-app%2Fcoilysiren-eco-mcp-app/settings (Package settings → Change visibility → Public). Packages inherit from the repo but only on first push; they default to private. With a public image, no imagePullSecrets is needed. If you flip the package back to private later, run make deploy-secrets-docker-repo once (pulls the GHCR PAT from aws ssm /github/pat without reading it into your shell) and add the pull-secret line back to deploy/main.yml.

Runtime has no secrets — the /info endpoint of the upstream Eco server is public, and the tool accepts the target server as an argument so a single deployment can query any public Eco server.

Smoke test

The whole MCP → iframe → render flow is testable via stdio without Claude:

inv smoke

Look for: _meta.ui.resourceUri in both forms on id=2, a real-sized HTML resource on id=3, and a JSON payload with "view":"eco_status" on id=4.

Dev harness (iterate on the iframe without restarting Claude)

static/harness.html is a minimal HTML page that mimics Claude Desktop's MCP Apps host so the iframe can be developed in a normal browser — no ⌘Q / relaunch cycle per change. The harness:

  1. Loads src/eco_mcp_app/ui/eco.html as an iframe (visibility: hidden).
  2. Listens for ui/initialize from the iframe and responds with a valid McpUiInitializeResult (protocolVersion, hostInfo, hostCapabilities, hostContext).
  3. On ui/notifications/initialized, reveals the iframe.
  4. Listens for ui/notifications/size-changed and applies the reported {width, height} to iframe.style.height. This is the mechanism Claude Desktop actually uses — not the documentElement.height read that claude-ai-mcp#69 describes.
  5. After reveal, pushes a canned ui/notifications/tool-result with a mock Eco /info payload so render() runs.

Run it with:

inv harness
# then open http://localhost:8765/static/harness.html

The status bar at the top of the harness shows the last size-changed value so you can see whether the iframe is telling the host to resize. If it says "Loading…" forever, either the handshake failed or the iframe's script threw before reaching connect() — check DevTools console.

The harness is also usable from Claude Code's Preview panel via the eco-harness entry in .claude/launch.json.

MCP Apps — non-obvious things I learned building this

  • _meta.ui.resourceUri must be set in both nested (ui.resourceUri) and flat (ui/resourceUri) forms — some hosts only honor one 15.
  • The MIME type has to be exactly text/html;profile=mcp-app; plain text/html does not trigger MCP Apps rendering.
  • With no client-side JS running the handshake, Claude Desktop correctly leaves the iframe container at visibility: hidden. This means a no-script test HTML is not a valid isolation — it will look identical to a broken app 16.
  • Claude Desktop's sandbox iframe enforces a hardcoded CSP that ignores _meta.ui.csp extensions 17. External image origins get blocked. If you need thumbnails, inline them server-side as data:image/...;base64,... URIs — those are always permitted.
  • Only Claude Desktop chat UI (clientInfo.name = "claude-ai") advertises the io.modelcontextprotocol/ui extension capability. Claude Code Desktop's agent harness (clientInfo.name = "local-agent-mode-*") does not, so iframes never render there — use its Launch preview panel (triggered by a Write or Edit tool call on a local HTML file) as the fallback inline-visualization path.

License

MIT.

References

  1. https://www.coilysiren.me/
  2. https://modelcontextprotocol.io/docs/concepts/apps
  3. https://github.com/modelcontextprotocol/ext-apps
  4. https://play.eco/
  5. https://github.com/modelcontextprotocol/ext-apps/blob/main/specification/2026-01-26/apps.mdx
  6. https://github.com/coilysiren/eco-cycle-prep
  7. https://github.com/coilysiren/backend
  8. https://github.com/coilysiren/eco-mods-public
  9. https://github.com/coilysiren/infrastructure
  10. https://github.com/StrangeLoopGames/EcoModKit
  11. https://docs.play.eco/
  12. https://wiki.play.eco/en/Modding
  13. https://github.com/Eco-DiscordLink/EcoDiscordPlugin
  14. https://mod.io/g/eco
  15. https://github.com/anthropics/claude-ai-mcp/issues/71
  16. https://github.com/anthropics/claude-ai-mcp/issues/61#issuecomment-4283640203
  17. https://github.com/anthropics/claude-ai-mcp/issues/40

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