Gearcoleco
Gearcoleco is a very accurate cross-platform ColecoVision emulator written in C++ that runs on Windows, macOS, Linux, BSD and RetroArch.
This is an open source project with its ongoing development made possible thanks to the support by these awesome backers. If you find it useful, please consider sponsoring.
Don't hesitate to report bugs or ask for new features by opening an issue.
Downloads
| Platform | Architecture | Download Link |
|---|---|---|
| Windows | x64 | Gearcoleco-1.6.0-desktop-windows-x64.zip |
| ARM64 | Gearcoleco-1.6.0-desktop-windows-arm64.zip | |
| macOS | Homebrew | brew install --cask drhelius/geardome/gearcoleco |
| Desktop Apple Silicon | Gearcoleco-1.6.0-desktop-macos-arm64.zip | |
| Desktop Intel | Gearcoleco-1.6.0-desktop-macos-intel.zip | |
| Linux | Ubuntu PPA | drhelius/ppa-geardome |
| Fedora RPM | drhelius/rpm-geardome | |
| Desktop Ubuntu 24.04 x64 | Gearcoleco-1.6.0-desktop-ubuntu24.04-x64.zip | |
| Desktop Ubuntu 22.04 x64 | Gearcoleco-1.6.0-desktop-ubuntu22.04-x64.zip | |
| Desktop Ubuntu 24.04 ARM64 | Gearcoleco-1.6.0-desktop-ubuntu24.04-arm64.zip | |
| MCPB | All platforms | MCP Readme |
| RetroArch | All platforms | Libretro core documentation |
| Dev Builds | All platforms | GitHub Actions |
Notes:
- Windows: May need Visual C++ Redistributable and OpenGL Compatibility Pack
- Linux: May need
libsdl3
Features
- Accurate Z80 core, including undocumented opcodes and behavior like R and MEMPTR registers.
- Accurate TMS9918 emulation.
- Support for ColecoVision Super Game Module (SGM) and MegaCart ROMs.
- Support for Super Action Controller (SAC), Wheel Controller and Roller Controller.
- Save states.
- Hold-to-rewind support in the desktop app.
- Compressed rom support (ZIP).
- VGM recorder.
- Supported platforms (standalone): Windows, Linux, BSD and macOS.
- Supported platforms (libretro): Windows, Linux, macOS, Raspberry Pi, Android, iOS, tvOS, PlayStation Vita, PlayStation 3, Nintendo 3DS, Nintendo GameCube, Nintendo Wii, Nintendo WiiU, Nintendo Switch, Emscripten, Classic Mini systems (NES, SNES, C64, ...), OpenDingux, RetroFW and QNX.
- Full debugger with just-in-time disassembler, CPU breakpoints, memory access breakpoints, code navigation (goto address, JP JR and CALL double clicking), debug symbols, memory editor, IO inspector and VRAM viewer including registries, tiles, sprites and backgrounds.
- MCP server for AI-assisted debugging with GitHub Copilot, Claude, Codex and similar, exposing tools for execution control, memory inspection, hardware status, rewind and more.
- Windows and Linux Portable Mode.
- ROM loading from the command line by adding the ROM path as an argument.
- ROM loading using drag & drop.
- Support for modern game controllers through gamecontrollerdb.txt file located in the same directory as the application binary.
Tips
Basic Usage
- BIOS: Gearcoleco needs a BIOS to run. It is possible to load any BIOS but the original one with md5
2c66f5911e5b42b8ebe113403548eee7is recommended. - Spinners: When using any kind of spinner it is useful to capture the mouse by pressing
F12. It is also recommended to disable spinners for software that don't use them. - Rewind: Hold the configured rewind hotkey (
Backspaceby default) or a mapped gamepad shortcut to step backwards through recent gameplay. - Overscan: For a precise representation of the original image, using Overscan Top+Bottom and 4:3 Display Aspect Ratio is recommended.
- Mouse Cursor: Automatically hides when hovering over the main output window or when Main Menu is disabled.
- Portable Mode: Create an empty file named
portable.iniin the same directory as the application binary to enable portable mode.
Debugging Features
- Docking Windows: In debug mode, you can dock windows together by pressing SHIFT and dragging a window onto another.
- Multi-viewport: In Windows or macOS, you can enable "multi-viewport" in the debug menu. You must restart the emulator for the change to take effect. Once enabled, you can drag debugger windows outside the main window.
- Debug Symbols: The emulator automatically tries to load a symbol file when loading a ROM. For example, for
path_to_rom_file.romit tries to loadpath_to_rom_file.sym. You can also load a symbol file using the GUI or the CLI. - Rewind Scrubbing: In debug mode, pause emulation and open the Rewind window to scrub through captured snapshots.
Command Line Usage
gearcoleco [options] [rom_file] [symbol_file]
Arguments:
[rom_file] ROM file: accepts ROMs (.col, .cv, .rom, .bin) or ZIP (.zip)
[symbol_file] Optional symbol file for debugging
Options:
-f, --fullscreen Start in fullscreen mode
-w, --windowed Start in windowed mode with menu visible
--mcp-stdio Auto-start MCP server with stdio transport
--mcp-http Auto-start MCP server with HTTP transport
--mcp-http-port N HTTP port for MCP server (default: 7777)
--headless Run without GUI (requires --mcp-stdio or --mcp-http)
-v, --version Display version information
-h, --help Display this help message
MCP Server
Gearcoleco includes a Model Context Protocol (MCP) server that enables AI-assisted debugging through AI agents like GitHub Copilot, Claude, Codex and similar. The server provides tools for execution control, memory inspection, breakpoints, disassembly, hardware status, and more.
For complete setup instructions and tool documentation, see MCP_README.md.
Agent Skills
Gearcoleco provides Agent Skills that teach AI assistants how to effectively use the emulator for specific tasks:
- gearcoleco-debugging — Game debugging, code tracing, breakpoint management, hardware inspection, and reverse engineering.
- gearcoleco-romhacking — Cheat creation, memory searching, ROM data modification, text translation, and game patching.
Install with npx skills add drhelius/gearcoleco. See the skills README for details.
Build Instructions
Windows
- Install Microsoft Visual Studio Community 2022 or later.
- Open the Gearcoleco Visual Studio solution
platforms/windows/Gearcoleco.slnand build.
macOS
- Install Xcode and run
xcode-select --installin the terminal for the compiler to be available on the command line. - Run these commands to generate a Mac app bundle:
brew install sdl3
cd platforms/macos
make dist
Linux
- Ubuntu / Debian / Raspberry Pi (Raspbian):
sudo apt install build-essential libsdl3-dev
cd platforms/linux
make
- Fedora:
sudo dnf install @development-tools gcc-c++ SDL3-devel
cd platforms/linux
make
- Arch Linux:
sudo pacman -S base-devel sdl3
cd platforms/linux
make
BSD
- FreeBSD:
su root -c "pkg install -y git gmake pkgconf sdl3"
cd platforms/bsd
USE_CLANG=1 gmake
- NetBSD:
su root -c "pkgin install gmake pkgconf SDL3"
cd platforms/bsd
gmake
- OpenBSD
doas pkg_add gmake sdl3
cd platforms/bsd
LDFLAGS=-L/usr/X11R6/lib/ USE_CLANG=1 gmake
Libretro
- Ubuntu / Debian / Raspberry Pi (Raspbian):
sudo apt install build-essential
cd platforms/libretro
make
- Fedora:
sudo dnf install @development-tools gcc-c++
cd platforms/libretro
make
Screenshots





Contributors
Thank you to all the people who have already contributed to Gearcoleco!
License
Gearcoleco is licensed under the GNU General Public License v3.0 License, see LICENSE for more information.