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Kite 3D WebSocket Bridge

A specialized MCP server that acts as a WebSocket bridge between AI agents and the Kite 3D game engine editor, enabling real-time scene manipulation.

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5
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2
Updated
Dec 29, 2025
Validated
Jan 11, 2026

MCP Websocket bridge

Fully vibe-coded websocket bridge for AI MCP, for use with claude code, copilot or other agents that support Model Context Protocol.

Hardcoded for kite3d.dev game engine, I tried to tell it to make it modular, what more can we do.

To use with github copilot, add this to mcp.json:

{
  "servers": {
    // add your MCP stdio servers configuration here
    // example:
    "kite3d-dev-mcp": {
      "type": "stdio",
      "command": "node",
      "args": [
        '/path/to/project/scripts/mcp-bridge-server.mjs'
      ],
      "env": {
      }
    }
  }
}

To use with claude code, ask it.

Then run the kite game editor and it will try to connect to the websocket server. Once its connected, agent can talk to it.

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