MCP Websocket bridge
Fully vibe-coded websocket bridge for AI MCP, for use with claude code, copilot or other agents that support Model Context Protocol.
Hardcoded for kite3d.dev game engine, I tried to tell it to make it modular, what more can we do.
To use with github copilot, add this to mcp.json:
{
"servers": {
// add your MCP stdio servers configuration here
// example:
"kite3d-dev-mcp": {
"type": "stdio",
"command": "node",
"args": [
'/path/to/project/scripts/mcp-bridge-server.mjs'
],
"env": {
}
}
}
}
To use with claude code, ask it.
Then run the kite game editor and it will try to connect to the websocket server. Once its connected, agent can talk to it.