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UniMCP

Unity Editor MCP SDK that exposes Unity Editor capabilities as MCP tools, enabling AI assistants like Claude Code to drive Unity Editor workflows through prefab inspection, asset manipulation, and preview rendering.

glama
Updated
Apr 17, 2026

UniMCP

Unity Editor MCP (Model Context Protocol) SDK.

Exposes Unity Editor capabilities (prefab inspection, asset renaming, serialized field manipulation, preview rendering, etc.) as MCP tools so MCP clients like Claude Code can drive Unity Editor workflows with AI assistance.

Status

Work in progress. See roadmap in Documentation~/getting-started.md.

Architecture

MCP client (e.g. Claude Code)
        │  stdio MCP
        ▼
Python MCP server  (Server~/)
        │  HTTP  localhost:<port>
        ▼
Unity Editor bridge  (Editor/)
        │
        ▼
AssetDatabase / PrefabUtility / SerializedObject
  • Editor/ — Unity Editor C# bridge. HttpListener + tool registry. Domain-reload aware.
  • Server~/ — Python MCP server. Stateless relay to the Unity bridge.
  • Samples~/ClaudeCode/.mcp.json and skill templates for Claude Code.

Requirements

  • Unity 6 (6000.0) or newer
  • Python 3.10+

Installation

(WIP — filled in as features land)

License

MIT. See LICENSE.

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